Australia
Magazine
By John Ellingsworth on 2 October 2012 in Features
Blindscape takes place in near darkness, in underground caverns, across rooftops, beside waterfalls and under the ocean. The audience are free to move wherever they like, but are guided by sound queues delivered by smartphone as they search for light to reveal the performance happening around and among them. John Ellingsworth talks to the artist Skye Gellmann about glitch art, losing control, the character of light, and combining improvised physical performance with game design.
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